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and once the beacons are place move to the other side of the target near the evec zone. Your going to face 12 enemy's before its done. Its job is to run out there and scream "shoot me shoot me!" and making sure you know where to apply indirect and long range fire. If you bring a medium make sure it is maxed on survivability and mobility. Unlike TT rules they must stand up to fire. SIgnificantly more difficult for them to hit a target after having to stand up. if your a little light on that aim for the legs on opposing mechs. If you've got the gunnery and aimed shot bonus aim for the head. You don't have to get all three at once, but you do have to get them all fairly quickly. Ideally you want to be shuffling 2 mechs in and out of a beacon point.One jumps/runs out keeping evasion (generate them misses!) while the other jumps/runs in (again keep the evasion pips high!) It's only 2 turns per beacon point.
#Battletech flashpoint cheats install
If your running a modded install where you have bagged a Longbow (also 85 tons) it has the hard points to do a very nasty build with 8xSRM-6's (if you can bag 8 Valiant models SRM-6 +++ +2 stab damage and + 4 dam, you will have a monster build that can knock down almost anything with its opening shot on them!) you want to drive in with not less the 4 LRM-15's. Recommend that one of the assault boats be a Stalker. They're not entirely useless, and they will engage. That'll give you a missle heavy AI lance dropping in to back you up.
#Battletech flashpoint cheats generator
You need the armor and you need the endurance.Īnd make a point of always taking out the turret generator as fast as you possibly can, ideally the very first turn. load up the e weps and go to town!) backed up by a couple heavy or assault weight fire support mechs. You hit that one with high mobility heavys (Grasshoppers are ideal for this as two of the beacon points are in water. I’m am fully open to some kind of cheat, file hack, whatever. I’ve lost count how many times I’ve tried different strategies!! Oh, btw, the map loads you trapped in the corner with the 12 opposing mechs all grouped together, so 0 chance of taking them out in a manageable fashion. I’ve lost count how many times I’ve loaded save game. Which btw are firing on me without even being on the visual map!!! So while I sit through eight rounds of being pounded by mechs I cannot even see I have to contend with at least 6 mechs at a time when they come in sensor range.


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Opposition- 12 heavy to assault mech, fully armored, full weapon compliment, all rocking missiles, either 10’s or 20’s. All pilots are full 10 skill and with breaching shot. So I arm 4 hunchbacks with lostech AC20++ weapons, max armor! Best you can muster. Steiner Flashpoint - forced to land no more than a 50 T Mech. Ironic as it was a kickstart.įlashpoint: and I am by far the only one to make this point, are all to often impossible!!!!!!! I’m just done! I’ve emailed via Facebook to a load of general response, so I’ve given up on Dev, they could care less to what could be a good game.
